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Metroid Dread players face game-crashing bug – but a fix is incoming

Metroid Dread players face game-crashing bug – but a fix is incoming

Metroid Dread
(Image credit: Nintendo)

If you're about to start the excellent Metroid Dread anytime before long, you should be aware that a possibly game-halting bug has slipped through the cracks of this otherwise pretty-polished Nintendo Shift game.

The event was pointed out by Nintendo's authorised Twitter account, where it stated that IT was aware of the error that halted progress "under a certain condition." The tweet then confident fans that a fix is coming as region of an October 2021 software update, linking to how players can remedy the bug meantime.

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The Metroid Dread erroneousness at issue occurs towards the end of the game, where if a positive condition is met, the game will crash and shut down, displaying the "software was closed because an error occurred" message before taking you plump for to the Nintendo Switching dashboard.

In Metroid Dread players are healthy to leave markers on their map to highlight places of importance. It's Hera where the fault occurs: if a player destroys a certain late game threshold while a map marker is placed on information technology, the game will gate-crash.

The fix is relatively simple, then, as Nintendo recommends restarting the game should the dash occur, so removing the map marker before initiating the episode that involves the destroyable threshold. Progress should then cover as normal.


Analysis: Good espy, Nintendo

While this particular bug might reasonable like it'd exclusive be experienced by a smattering of users, information technology might be more common than you think. Map markers are a utile tool in Metroid Apprehensiveness, specially if you're highlighting musca volitans along the map that contain hidden items if you're departure for a 100% mop up run for. They rump also remind players of which direction they need to be going in, should they be returning to the game afterwards stepping aside awhile.

Plus, without the knowledge to fix the error provided by the official Nintendo Twitter score, it's not like a sho obvious what could equal causing it. And as such, players could retrieve themselves caught in a cycle of crashes to the splashboard without knowing what's going on.

We're glad that Nintendo was quick to impart the erroneousness, though, and with a software program update rolling out so presently, IT should cost a problem that ceases to exist very soon.

Metroid Dread continues the series tradition of 'sequence breaking,' meaning to discover areas and great power-ups out of doors of the intended order. This means that skilled players can bypass entire sections of the game, and grab some of Samus' more useful abilities far early than intended.

While Dread's level purpose largely seems to accommodate the existence of sequence breaking players (one boss even has an completely unusual cutscene if you've obtained a sure superpowe-up you'atomic number 75 not supposed to have got at that taper), we do wonder if the game has a breaking point therein involve, especially as speedrunners continue to discover faster, more efficient routes through the halt.

Therewith in mind, it'll be interesting to see just how airtight Metroid Dread is every bit the game's best players continue to crack the map wide open.

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Rhys Wood

Rhys is a Staff Author for TechRadar, and while relatively fresh to the role, he's been writing in a professional capacitance for years. A Media, Writing and Production graduate, Rhys has prior experience creating written content for HR companies, restaurants, app developers, IT sites and play sellers. His straight passions, though, lie in video games, TV, audio and home entertainment. When Rhys International Relations and Security Network't on the time, you'll usually find him logged into Final Phantasy 14.

Metroid Dread players face game-crashing bug – but a fix is incoming

Source: https://www.techradar.com/news/metroid-dread-players-face-game-crashing-bug-but-a-fix-is-incoming

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